
Anti Aliasing (TAA, FXAA) | Smoother Block Edges
Anti Aliasing (TAA, FXAA) shader pack smooths jagged block edges and cuts flicker on fences and leaves, with a fast FXAA mode and a sharper TAA mode.
If you are the kind of player who notices fences shimmering near the edge of your render distance, this pack was made with you in mind. Anti Aliasing (TAA, FXAA) is a focused shader pack that smooths out visual artifacts on textures and object boundaries while leaving the rest of the game's look alone. It has picked up roughly 73 thousand downloads to date, and a fresh update landed at the end of October 2026. Here is what its two modes actually do, plus how to get it running in a few minutes.
FXAA vs TAA: How the Two Modes Differ
Run the game with the pack off and the problems are easy to spot. The image ripples, and everything twitches as you move. Jagged lines crowd block edges when you look into the distance, and thin shapes shimmer hardest of all. Switch the pack on and those artifacts disappear, leaving a much calmer picture.

FXAA is the simpler mode. It is a simple and fast post-filter that blurs sharp edges, which smooths them at very little cost. That speed is its whole appeal, and it is the mode to pick when frame rate matters more than perfection.
TAA works differently. It uses data from previous frames to build a smoother image, and the payoff is clearest when there is movement on screen. Swing your camera across fence rails or leaf blocks and the flicker that normally races along those thin edges settles instead. That is why TAA tends to look the steadiest while you are moving.
Which should you pick as your everyday mode? Choose FXAA if your hardware is already juggling a big modpack and every frame counts. Choose TAA if you want the more accurate of the two and can spare a little performance for it. Both ship in the same pack, so you can match the method to your setup.
Distant Horizons Support and Fog
The developer lists two extras worth knowing about. There is support for Distant Horizons, so the smoothing keeps doing its job for players who use that mod to render terrain far beyond the normal draw distance. The pack also brings fog support to the table, and the project FAQ notes a newer FXAA method that performs better than the older TAA Project shader. The credit flows the other way too. Part of the TAA implementation here was taken from TAA Project, which is why the whole thing is published under the Mozilla Public License 2.0.
Performance Impact and the Vanilla Look
Nothing in this pack recolors your world, adds shadows, or rewrites the sky. It keeps the classic blocky style of the game intact while making the picture softer on the eyes, a cleaner render with none of the weight that comes from a full lighting overhaul. That narrow scope is exactly the point, because a fix this small is easy to live with. If you would rather have a pack that changes the mood of the entire scene, our BSL Shaders overview covers a bright, colorful alternative.
How to Install the Anti Aliasing Shader Pack
- Install a shader loader first. The pack is built for Iris, and our guide to installing shaders with Iris walks through the whole setup. If you are on the OptiFine route instead, the OptiFine installation guide covers that loader as well.
- Use the download table on this page to grab the latest Anti Aliasing shader pack file.
- Do not unzip the file. Drop the whole archive into the shaderpacks folder in your main Minecraft directory.
- Launch the game and open the video settings. Find the shader packs screen, select the pack from the list, and apply it.
- Load a world and stare at something thin, like a fence in the distance. If the edges hold still instead of shimmering, it is working.
One thing to remember: this is a client-only effect. The project marks it as required on the client and unsupported on the server, so multiplayer servers need no changes and every player controls their own visuals.
FAQ
Does the pack need to be installed on the server?
No. It is a rendering effect for your own client, and the project marks the server side as unsupported. Friends on the same world do not need it, and what each player sees is governed by their own settings.
How much FPS does FXAA save compared to TAA?
FXAA is the faster option of the two because it is a simple post-filter. TAA blends data from previous frames, which makes it more accurate but heavier per frame. If your frame rate is tight, FXAA is the safer bet.
Can I use it with Distant Horizons?
Yes. Support for Distant Horizons is listed directly in the project description, so the smoothing is built to run alongside that far-terrain mod.
Is Anti Aliasing (TAA, FXAA) still updated?
Yes. The latest update shipped on October 28, 2026, and development is active. Roughly 73 thousand downloads back it up as a steadily used utility.
Smooth edges are one of the cheapest wins available if you want a cleaner frame. For the rest of your optimization pass, our Entity Culling guide shows how to stop rendering what you cannot see, and ImmediatelyFast speeds up HUD, text, and entity rendering on top.
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