
Auto HUD | Dynamic HUD Hiding Mod
Auto HUD is a Minecraft mod that fades idle interface elements out of view. Toggle the full HUD, hide static status effects, and tune every detail to taste.
What Auto HUD Actually Does
Auto HUD is a client-side Minecraft mod that quietly hides parts of the heads-up display whenever they are not doing anything useful. If your health has not changed, the hearts dim away. If a status effect is sitting steady, it tucks itself out of view. The result is a cleaner world that still snaps the important numbers back the moment they matter. It was built as an opinionated rewrite of the older Head-down Display, drawing on the "immersive HUD" feel popular in other games.
The appeal is simple. Vanilla Minecraft leaves a full strip of hearts, hunger, armor, and experience pinned to the bottom of your screen at all times. Auto HUD treats that strip as something that should earn its place, and the screens below show the difference it makes in practice.
Core Mechanics
Toggle or fade the entire HUD
A single key binding flips the whole interface on or off when you want a completely clean view. You can also let elements fade on their own once they stop changing, so the HUD drifts back in only when your health, hunger, or experience shifts.

Smarter status effects
Persistent effects that never budge, like the water breathing granted by a turtle helmet, can be hidden entirely so they stop cluttering the corner of your screen.


When an effect is winding down, Auto HUD can surface a remaining-time readout so you know exactly how long a potion or beacon buff has left.

Fine-grained configuration
Every hidden element, fade animation, and timing option is exposed in a settings screen. The mod runs fine on its own, but to open that in-game config panel you will want YetAnotherConfigLib alongside it. Drop the library jar into your mods folder and the Auto HUD config menu becomes fully clickable.

How It Differs From Plain F1
Pressing F1 strips everything off the screen at once, which is great for screenshots but rough for actual play. Auto HUD keeps a few things on by design so you never feel blind:
Your hand and equipped items stay visible. You can always tell what you are holding or wearing without checking a menu.
Player names stay readable. On a multiplayer server you still see who is standing near you.
The vignette keeps rendering. That subtle screen-edge darkening stays active, so the world keeps its depth.
Incoming chat still appears. Messages pop up normally even while the rest of the HUD is tucked away.
The crosshair stays put. Aiming stays sharp, and for an even more dynamic reticle the same author makes Dynamic Crosshair, which pairs cleanly with this mod.

Installing Auto HUD
The mod is client-side, so it only needs to live on the machine you play on. The quick path:
- Install a supported mod loader for your Minecraft version. Fabric is the most common pairing, and if you have never set one up our general mod install guide walks through it. The Fabric loader overview is a handy reference too.
- Drop the Auto HUD jar into your
modsfolder. - Optional but recommended, add Fabric API and YetAnotherConfigLib so the in-game settings screen opens.
That is the whole setup. Launch the game, open the config menu, and tune which elements hide and how aggressively they fade.
Compatibility Notes
Auto HUD plays well with most interface mods but does clash with a few. Dynamic Crosshair and Raised work cleanly alongside it, and AppleSkin, DetailArmorBar, and BerdinskiyBear's Armor Hud (in hotbar mode) all cooperate. HUDTweaks mostly works, though its vertical status-effect bar will not line up with the timer overlay and may need a manual nudge in the settings.
On the rough side, OptiFabric crashes from mixin conflicts, so you cannot run the two together. Bedrockify overwrites the status-effect changes and you will need to disable its screenSafeArea mixin to get them back. Running Exordium at the same time can cause visual glitches. Any other mod that draws its own status-effect timers should have that feature turned off so the two do not fight over the same screen space.
Frequently Asked Questions
Does Auto HUD hide the hotbar and crosshair too? It hides whichever elements you tell it to. The crosshair is one of the few things it keeps visible by default, and the hotbar, hearts, hunger, and experience bars can each be set to fade, stay, or toggle on a key press.
Is this a client-side mod or does the server need it? It is client-side only. You can join any server with it installed and the server never needs to know, which makes it safe to drop into vanilla multiplayer worlds.
What do I need for the in-game config screen? The mod works straight away, but the clickable settings menu needs YetAnotherConfigLib. Without it you can still play, you just lose the easy config panel.
Can I use it with OptiFine or shaders? OptiFine through OptiFabric is a hard no because of mixin conflicts. Shader pipelines like Iris run fine, since Auto HUD only touches interface elements rather than rendering the world itself.
Is the project still maintained? The most recent release landed in January 2026, so the mod stays current with new Minecraft versions. Check the project page for the very latest build if you are updating.
Compatibility & downloads

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