
Damage Number Particles | See Every Hit and Heal
Damage Number Particles shows floating numbers over every damaged or healed entity, giving you live feedback on DPS and healing without any HUD clutter.
Load into a fresh world with Damage Number Particles installed and your first fight looks different. Swing at a zombie and a small floating number pops up right over its head. Use a splash potion on an ally and you get the same treatment in reverse, a number drifting up as the healing lands. Nothing on your HUD changes, nothing opens, and nothing needs setting up first. Around 51,000 downloads are logged so far, and because the mod is client-side, the server you play on never has to touch it.
Floating Numbers That Track Hits and Healing
The core behavior could not be simpler. Whenever an entity takes damage or receives healing, the mod spawns floating number particles above it, rendered in real time. That is the entire feature set, and the narrow focus is the point. You get information at the exact moment something happens, then the numbers drift off and your screen goes back to normal.
In practice that makes a lot of questions answerable on the spot. Compare a critical hit against a plain swing and you see the difference printed right there. Watch a heal and know instantly that it landed instead of squinting at a health bar creeping upward. Testing weapons, attack speeds, or different builds turns into reading numbers off the target's head rather than guessing. If you would rather have a standing health bar pinned over every mob in view, that approach exists too, and our ToroHealth Damage Indicators guide covers it.
Config Options: Radius, Thresholds, and the Entity Blacklist
The mod is fully configurable. Settings can be changed in game through Mod Menu, or edited manually in the config file if you would rather work in plain text. Both routes reach the same options.
- Toggle particle visibility on or off without removing the mod.
- Adjust the display radius so numbers only render within the distance you actually care about.
- Set a minimum damage threshold, which keeps minor chip hits from printing anything at all.
- Manage the entity blacklist so specific mobs never show particles.
Blacklist entries use the id:entity format, meaning the namespace and the entity name joined by a colon. The project's documentation offers minecraft:allay as its example. Add an identifier and that mob stays completely silent no matter how much damage flies around it. That single switch is often the difference between useful feedback and visual noise during long farm sessions.
A Quiet Alternative to Health Bar Overlays
Mods such as the one in our Provi's Health Bars guide keep a readout above entities at all times, even when nothing is happening. Damage Number Particles goes the other way. It says nothing until a hit or heal lands, then hands you the number and gets out of the way. If persistent bars start to feel like clutter, an event-based design is the lighter fit, and the project keeps the whole thing lightweight on purpose.
On the practical side, the developer takes bug reports and feature suggestions through the GitHub issues page linked on the official project page.
How to Install Damage Number Particles
This one runs on your client only. Do not install it on any server, since the project marks the server side as unsupported.
- If you have never modded before, start with our full guide on how to install Minecraft mods.
- Install Fabric Loader for your game using our Fabric setup guide.
- Add the dependencies for the build you download. Current releases of Damage Number Particles need Smoothiez API and Fabric API. Older builds were built on Smootheez Config Lib (SCL) instead. The official project page lists exactly which pair your chosen build wants, and each dependency jar goes into your mods folder like any other mod.
- Download the Damage Number Particles jar from the official project page. The download table on this post points straight to it.
- Drop the mod into your mods folder, launch the game through the Fabric profile, and load into a world. Hit something. Numbers should pop.
Damage Number Particles FAQ
Does Damage Number Particles work on multiplayer servers?
The mod is client-side. It renders the numbers on your own machine, and the project lists the server side as unsupported, meaning there is no server component to install at all. Keep the jar in your own mods folder and leave the server alone.
How do I hide numbers on specific mobs?
Use the entity blacklist in the config. Add the mob's identifier in the id:entity format, the documentation's example being minecraft:allay. You can manage entries through Mod Menu or edit the config file directly.
Is Damage Number Particles hard on FPS?
The project bills itself as lightweight, and the feature adds no overlays, panels, or HUD elements. Numbers appear only when a damage or healing event happens, as regular particles. No performance benchmarks ship with the project, so treat any specific frame rate claim you find elsewhere with suspicion.
Is Damage Number Particles still updated?
The most recent release shipped in December 2025. Check the official project page for anything newer, and use its GitHub issues page for bug reports or feature suggestions.
Once your first creeper ambush prints its damage across the screen, you might want more weight behind the hits too. Our Extra Gore post covers blood particle effects for players who want every landing blow to look as heavy as its number reads.
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